package han.chensing.latos.game.elements;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class LatosElement extends Sprite{
    protected boolean died=false;
    public boolean isDied() {
        return died;
    }

    public void lAct(float delta, float currentTime) {

    }

    public LatosElement(){

    }
    public LatosElement(TextureRegion region){
        super(region);
    }
    public LatosElement(Texture texture){
        super(texture);
    }

    @Override
    public void draw(Batch batch, float alphaModulation) {
        super.draw(batch, alphaModulation);
    }
}
